Research statement
Computing is increasingly pervading all aspects of human life, from work to interpersonal communication and entertainment. This has had two consequences for the field of Human-Computer Interaction. Firstly, it has lead to a need for the study of new qualities in users’ interactions with computing such as aesthetics, fun, flow, presence, social connectedness etc. Secondly, it has lead to a need for a shift from objective, task-based evaluation of interactive products to the measurement of psychological consequences of product use.
My research interests lie in research methodology for user experience design and evaluation (see [1] for an overview of the field). My approach is interdisciplinary. I use knowledge from psychology and psychometrics to inform the development of new research methods and employ these methods with the aim to inform design. For instance, in [2] we used state-of-the-art knowledge into the functioning of human memory to design a tool that affects users’ ability to reconstruct emotional experiences. In [3] we employed and adapted a novel method for in-situ measurement, the Day Reconstruction Method, to inquire into users’ experiences longitudinally and inform the design of interactive systems. I have recently started applying this process across different research problems that attract my interest such as motivating individuals and families to reduce their energy footprint [i] and promoting social inclusion in schools [ii].
[1] Hassenzahl, M., & Tractinsky, N. (2006). User experience – a research agenda. Behaviour & Information Technology, 25(2), 91-97.
[2] Karapanos, E., Martens, J., & Hassenzahl, M. (2009). Reconstructing Experiences through Sketching. Available as a pre-print from http://arxiv.org/abs/0912.5343.
[3] Karapanos, E., Zimmerman, J., Forlizzi, J., & Martens, J. (2009). User experience over time: an initial framework. In CHI ’09: Proceedings of the 27th international conference on Human factors in computing systems (pp. 729-738). New York, NY, USA: ACM.